It doesn’t help that there isn’t a lot of incentive to continue playing the game after completing the story aside, from bragging rights. I was expecting enemy placement to change or different items to be placed in earlier stages where they previously weren’t available. However, the difficulty modifier on your score doesn’t feel significant aside from “Bananas” difficulty which includes high enemy damage and accuracy, no regenerative health, and your dodge button no longer has dodging properties. It’s great that the game aggressively encourages creativity to maximize your score. I feel conflicted about the scoring system. Are you playing on normal? Better raise the difficulty. Is there some object nearby you can kick or ride on to incorporate in your kill? Use it. This is serious now.” If you want to get to S rank, you’ll need to use everything you have to rack up points. I only did marginally better and went, “OK. I tried again, thinking that I’d do a lot better after playing through it once. Imagine my surprise upon finishing the first level and getting slapped with a “B”. Honestly, this actually helped me get through the game because I would be plagued with the desire to immediately replay the level whenever I would get a low rank…and it was happening a lot. Pedro, among others, casually address the dire situation as you progress, mocking the idea of taking the game seriously. This helps break up the action so you can remember to breathe. There’s always an air of brevity when someone (or some-banana) talks.
MY FRIEND PEDRO SWITCH MANUAL
The aim assist also helps with pulling off tricks as you normally aim with the right analog stick and I was having trouble with manual precision. When the music’s going and you’re frantically pressing all the buttons to do a twirling flip-jump after kicking a barrel to kill one guy on one side while you shoot at the guy on the other side in slow motion, ( deep breath) it feels like being in The Matrix as John Woo minus the doves. Nothing a little hot lead and some finesse can’t fix.
Obviously, this is easier said than done since gangsters, underground nerd warriors, and elite soldiers want your character dead. You have no recollection of who you are or how you got there, but Pedro reassures you that he will do everything he can to help you figure that out. In the game, your talking banana friend, Pedro, wakes you up in a butcher-shop storeroom. You will need to use all of them consistently throughout the whole game. You have a selection of guns, a jump button, a kick button, a dodge button to twirl in place, a focus button that slows the world down, and an aim split button when you need to shoot in two directions. My Friend Pedro is an action platformer that tests your creativity with the resources given to you in each stage. Language: There isn’t a lot of strong language thrown around in the game but expect words like “s***” and “d***”.
Enemies can explode into chunks of meat that can be used to kill other enemies by kicking them, which is by far the most gruesome the game becomes. Sprays and splotches of blood shoot out from enemies when they die from being shot or kicked when you take damage, the screen flashes and turns grey for each hit you take. Strong Violence: The violence is integral to the spectacle in this game. Doesn’t mean that the game doesn’t look awesome.